AI Insights · Timothy · October 2022
Top 5 Boxing Games on Unified Platform in Slovenia Q3 2022
The third quarter of 2022 saw varied performance trends among the top 5 boxing games in Slovenia, with fluctuating downloads, revenue, and active user metrics.
The third quarter of 2022 showcased a diverse range of performance metrics for the top 5 boxing games in Slovenia. These insights, derived from Sensor Tower, highlight the trends in weekly downloads, revenue, and active users for each game.
Punch Guys by Rollic Games saw an interesting pattern in downloads and active users. Weekly downloads peaked at 772 during the week of August 15 but gradually declined to 129 by the last week of September. The number of active users followed a similar trend, reaching a high of 1.03K in mid-August and then tapering off to 357 by the end of the quarter.
Idle Workout Master: MMA hero from EZ Games JSC. experienced a steady decline in both downloads and active users. Downloads started at 258 in late June and dropped to 24 by the end of September. Active users also saw a downturn, beginning at 378 and concluding the quarter at 65.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES had relatively stable weekly downloads, with minor fluctuations. Downloads peaked at 212 in late July and early August before settling at 73 by the end of September. Active users showed a similar pattern, peaking at 428 in early August and ending the quarter at 200.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS exhibited consistent active user engagement, maintaining figures around the 500 mark throughout the quarter. Weekly downloads were steady, with minor variations, peaking at 165 in mid-August and ending at 108. Revenue saw modest peaks, reaching $21 in late July and maintaining lower figures towards the end of the quarter.
MMA Manager 2: Ultimate Fight by Prey Studios showed varied performance in revenue, downloads, and active users. Revenue peaked at $44 in mid-July and experienced a significant drop to $5 by the end of September. Downloads were highest at 202 in early August, dropping to 42 by the end of the quarter. Active users followed a similar trend, peaking at 233 in early August and falling to 124 by the end of September.
These insights highlight the dynamic nature of the mobile gaming market in Slovenia. For more detailed analytics and insights, visit Sensor Tower.